Engineer your ship
Build ships from physical modules rather than selecting fixed classes. Placement, heat, mass, damage, adjacency, rarity, affixes, and specialized statistics turn every design into a set of engineering tradeoffs.
Closed alpha
A hard sci-fi spacecraft engineering RPG and single-player career sandbox.
Engineer modular spacecraft, fly with Newtonian-style physics, and shape a living Solar System through contracts, logistics, raids, smuggling, salvage, and organization conflict.
System/Divided is currently in private testing. There is no public build, Steam page, or release date yet.
Build ships from physical modules rather than selecting fixed classes. Placement, heat, mass, damage, adjacency, rarity, affixes, and specialized statistics turn every design into a set of engineering tradeoffs.
Thrust, velocity, inertia, docking, collisions, maneuvering, combat, mining, salvage, tractoring, and demolition share the same physical foundation.
Haul freight, mine asteroid fields, salvage wrecks, scan targets, smuggle contraband, raid or defend convoys, enforce local authority, and sabotage strategic infrastructure.
Organizations manufacture equipment, research technology, move resources, patrol territory, raid logistics, defend stations, retaliate, and launch expeditions. Complex outcomes emerge from these shared rules, allowing player activity to strengthen or disrupt the system without relying on scripted plot beats.
Complex worlds emerge from simple physical rules.
Systems, balance, interface, content, and presentation remain in active development and may change substantially.